How Do You Play The Card Game Cheat

  1. When you're ready to cheat: Secretly do what's on the Cheat card. Then you must wait until the next player rolls the dice. If no one catches you before then, you got away with the cheat! After the next player rolls the dice, let everyone know that you cheated, and how. Collect the reward described on the back of the card.
  2. Someone (anyone) shuffles the deck, and then each player takes one card and places it face-up on the table. The player with the highest card is the dealer. He shuffles the cards and hands them to the player to his right, who cuts them and returns them to the dealer.

Object of the game is to get rid of all your cards, but in order to do so you have to discard your cards face down into a central pile, in multiples of the same rank. Eg 2 kings, 4 tens, 3 jacks etc But you choose whether or not to cheat and by telling truth or not when you do so. For example, if the round is discarding blue cards and you don’t have one, you can play the Draw 4 card instead. Now here is the tricky part. The game lets you lie about not having any other card to play. If you get away with it, you don’t get penalized even if your opponents find out later on that you really had a playable card.

Cheat
Alternative namesBluff, Bullshit, B.S., I Doubt It
TypeShedding-type
Players2–6
Skills requiredCounting, number sequencing[1]
Age range8+[2]
Cards52 (104)
DeckFrench
PlayClockwise
Random chanceMedium[1]
Related games
Valepaska, Verish' Ne Verish', Poker Bull
Easy to play

Cheat (also known as Bullshit, B.S., Bluff, or I Doubt It[3]) is a card game where the players aim to get rid of all of their cards.[4][5] It is a game of deception, with cards being played face-down and players being permitted to lie about the cards they have played. A challenge is usually made by players calling out the name of the game, and the loser of a challenge has to pick up every card played so far. Cheat is classed as a party game.[4] As with many card games, cheat has an oral tradition and so people are taught the game under different names.

Rules[edit]

One pack of 52 cards is used for four or fewer players; five or more players should combine two 52-card packs. Shuffle the cards and deal them as evenly as possible among the players. No cards should be left. Some players may end up with one card more or less than other players. Players may look at their hands.

A player's turn consists of discarding one or more cards face down, and calling out their rank - which may be a lie.[6]

The player who sits to the left of the dealer (clockwise) takes the first turn, and must call aces. The second player does the same, and must call twos. Play continues like this, increasing rank each time, with aces following kings.[6]

If any player thinks another player is lying, they can call the player out by shouting 'Cheat' (or 'Bluff', 'I doubt it', etc.), and the cards in question are revealed to all players. If the accused player was indeed lying, they have to take the whole pile of cards into their hand. If the player was not lying, the caller must take the pile into their hand. Once the next player has placed cards, however, it is too late to call out any previous players.[6]

The game ends when any player runs out of cards, at which point they win.

Variants[edit]

  • A common British variant allows a player to pass their turn if they don’t wish to lie or if all the cards of the required rank have clearly been previously played.
  • Some variants allow a rank above or below the previous rank to be called.[6] Others allow the current rank to be repeated or progress down through ranks instead of up.[6]
  • Some variants allow only a single card to be discarded during a turn.
  • In some variations a player may also lie about the number of cards they are playing, if they feel confident that other players will not notice the discrepancy. This is challenged and revealed in the usual manner.[6]
  • In another variant, players must continue placing cards of the same rank until someone calls 'Cheat' or everyone decides to pass a turn.

International variants[edit]

The game is commonly known as 'Cheat' in Britain and 'Bullshit' in the United States.[6]

Mogeln[edit]

The German and Austrian variant is for four or more players and is variously known as Mogeln ('cheat'), Schwindeln ('swindle'), Lügen ('lie') or Zweifeln ('doubting').[7] A 52-card pack is used (two packs with more players) and each player is dealt the same number of cards, any surplus being dealt face down to the table. The player who has the Ace of Hearts leads by placing it face down on the table (on the surplus cards if any). The player to the left follows and names his discard as the Two of Hearts and so on up to the King. Then the next suit is started. Any player may play a card other than the correct one in the sequence, but if his opponents suspect him of cheating, they call gemogelt! ('cheated!'). The card is checked and if it is the wrong card, the offending player has to pick up the entire stack. If it is the right card, the challenger has to pick up the stack. The winner is the first to shed all their cards; the loser is the last one left holding any cards.[8]

Verish' Ne Verish'[edit]

The Russian game Verish' Ne Verish' ('Trust, don't trust') - described by David Parlett as 'an ingenious cross between Cheat and Old Maid'[9] - is also known as Russian Bluff, Chinese Bluff or simply as Cheat.

The game is played with 36 cards (two or three player) or 52 (four or more). One card is removed at random before the game and set aside face-down, and the remainder are dealt between players (even if this results in players having differently sized hands of cards).[9]

The core of the game is played in the same manner as Cheat, except that the rank does not change as play proceeds around the table: every player must call the same rank.[9]

Whenever players pick up cards due to a bluff being called, they may – if they wish – reveal four of the same rank from their hand, and discard them.[10]

In some variants, if the player does not have any of the rank in their hand, they may call 'skip' or 'pass' and the next player takes their turn. If every player passes, the cards on the table are removed from the game, and the last player begins the next round.[citation needed]

Canadian/Spanish Bluff[edit]

Similar to Russian Bluff, it is a version used by at least some in Canada and known in Spain. The rules are rather strict and, while a variation, is not open to much variation. It is also known in English as Fourshit (single deck) and Eightshit (double deck), the game involves a few important changes to the standard rules. Usually two decks are used[6] instead of one so that there are 8 of every card as well as four jokers (Jokers are optional), though one deck may be used if desired. Not all ranks are used; the players can arbitrarily choose which ranks to use in the deck and, if using two decks, should use one card for each player plus two or three more. Four players may choose to use 6,8,10,J,Q,K,A or may just as easily choose 2,4,5,6,7,9,J,K, or any other cards. This can be a useful way to make use of decks with missing cards as those ranks can be removed. The four jokers are considered wild and may represent any card in the game.

The first player can be chosen by any means.[11] The Spanish variation calls for a bidding war to see who has the most of the highest card. The winner of the challenge is the first player. In Canada, a version is the first player to be dealt a Jack face up, and then the cards are re dealt face down.

The first player will make a 'claim' of any rank of cards and an amount of their choice. In this version each player in turn must play as many cards as they wish of the same rank.[6] The rank played never goes up, down nor changes in any way. If the first player plays kings, all subsequent players must also play kings for that round (it is non-incremental). Jokers represent the card of the rank being played in each round, and allow a legal claim of up to 11 of one card (seven naturals and four jokers).[12] A player may play more cards than they claim to play though hiding cards under the table or up the sleeve is not allowed. After any challenge, the winner begins a new round by making a claim of any amount of any card rank.

If at any point a player picks up cards and has all eight natural cards of a certain rank, he declares this out loud and removes them from the game. If a player fails to do this and later leads a round with this rank, he or she automatically loses the game.

Once a player has played all his or her cards, he or she is out of that particular hand. Play continues until there are only two players (at which point some cards have probably been removed from the game). The players continue playing until there is a loser. The object of the game is not so much to win, but not be the loser. The loser is usually penalised by the winners either in having the dishonour of losing, or having to perform a forfeit.

Free Card Games To Play

China/Iranian Bullshit[edit]

In the Fujian province, a version of the game known as 吹牛 ('bragging') or 说谎 ('lying') is played with no restriction on the rank that may be called each turn, and simply requiring that each set is claimed to be of the same number.

On any given turn, a player may 'pass' instead of playing. If all players pass consecutively, then the face-down stack of played cards is taken out of the game until the next bluff is called. The player who previously called a rank then begins play again. [6]

This version, also sometimes called Iranian Bullshit,[13] is often played with several decks shuffled together, allowing players to play (or claim to play) large numbers of cards of the same rank.[6]

Sweden[edit]

Known as bluffstopp (a portmanteau of bluff ('bluff') and stoppspel ('shedding game'.)) Players are given six (or seven) cards at the start of the game, and the remainder makes a pile. Players are restricted to follow suit, and play a higher rank, but are allowed to bluff. If a player is revealed to be bluffing, or a player fails to call or a bluff, the player draws three cards from the pile.

Additional rules and players to play more than one card in secret, and drop cards in their lap. But if this is discovered, the player must draw three or even six cards.

References[edit]

  1. ^ abChildren's Card Games by USPC Co. Retrieved 22 April 2019
  2. ^Kartenspiele für Kinder - Beschäftigung für Schmuddelwetter at www.vaterfreuden.de. Retrieved 23 April 2019
  3. ^Guide to games: Discarding games: How to play cheat, The Guardian, 22 November 2008, [1] retrieved 28 March 2011
  4. ^ abThe Pan Book of Card Games, p288, PAN, 1960 (second edition), Hubert Phillips
  5. ^The Oxford A-Z of Card Games, David Parlett, Oxford University Press, ISBN0-19-860870-5
  6. ^ abcdefghijk'Rules of Card Games: Bullshit / Cheat / I Doubt It'. Pagat.com. 22 March 2011. Retrieved 24 June 2013.
  7. ^Geiser 2004, p. 48. sfn error: no target: CITEREFGeiser2004 (help)
  8. ^Gööck 1967, p. 31. sfn error: no target: CITEREFGööck1967 (help)
  9. ^ abcParlett, David (2000). The Penguin encyclopedia of card games (New ed.). Penguin. ISBN0140280324.
  10. ^'Rules of Card Games: Verish' ne verish''. Pagat.com. 17 November 1996. Retrieved 22 February 2014.
  11. ^'Dupyup.com'. Dupyup.com. Archived from the original on 23 February 2012. Retrieved 24 June 2013.
  12. ^'Bullshit, the Card Game'. Khopesh.tripod.com. Retrieved 24 June 2013.
  13. ^'Board Games'. The Swamps of Jersey. Retrieved 29 November 2020.
Cheat

Further reading[edit]

  • Geiser, Remigius (2004). '100 Kartenspiele des Landes Salzburg', in Talon, Issue 13.
  • Gööck, Roland (1967). Freude am Kartenspiel, Bertelsmann, Gütersloh.
  • Albert Morehead (1996). Official Rules of Card Games. Ballantine Books. ISBN0-449-91158-6.
  • USPC Card Game Rule Archive (under the name 'I Doubt It') accessed on 2006-05-10.
Friends
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cheat_(game)&oldid=996825481'
Ninety-Nine
TypeAddingup-type
Players2+
Cards52 (additional decks may be used)
DeckFrench
PlayClockwise and Counter-clockwise
Card rank (highest first)K Q J 10 9 8 7 6 5 4 3 2 A
Playing time15 min.
Random chanceLow-Moderate
Related games
Switch

Ninety-nine is a simple card game based on addition and reportedly popular among the Romani people.[1] It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players. During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token.

Due to the simple strategy and focus on basic addition, the game is ideal for culturing math skills in children. This is also true because the new total must be called out on each play, lending enjoyment to more expressive children and assertiveness practice to others.

Gameplay[edit]

How Do You Play The Card Game Crazy 8

At the start of the game, three tokens are distributed to each player. Each hand, three cards are dealt to each player, and the player to the left of the dealer takes the first turn by choosing one of the cards in their hand, places it on the discard pile, calls out its value, and then draws a new card. The player to the left then chooses one of their cards and places it on the discard pile, adds its value to the previous card and calls out the new total. If a player forgets to draw a new card before the next player plays, that player must remain one card short for the remainder of the hand. Play proceeds in this manner until a player cannot play without making the total value greater than ninety-nine. That player must turn in one of his or her tokens, all cards are then collected and a new hand is dealt. Any player without tokens loses and is out of the game, while the last player remaining with token wins. A variation is to play with dollar bills, instead of tokens. The dollar bill is folded instead of giving a token. Five folds are allowed: all corners, then in half and after that player is out. The final player wins all the dollar bills.

Standard Rules[edit]

Cards of certain ranks have special values or properties, which are:

  • A: value is 1 or 11 (player chooses).
  • 3: value is 3 and the next player is skipped.
  • 4: value is 0 and the order of play is reversed.
    • Once the game is down to two players the order is not reversed.
  • 9: value is 99 no matter previous deck value.
  • 10: value is -10 or +10 (player chooses).
  • J: value is 10.
  • Q: value is 10.
  • K: value is 0.
    • Therefore previous deck value remains unchanged and can be thought of as a pass.
    • Note some reverse the role of the K and 9 (see alternate rules below).

All other cards have their face value.

Alternate Rules[edit]

Alternate rules allow use of the Joker cards and rank the cards as follows:

  • A: value is 1 or 11 (player chooses).
  • 9: value is 0 and can be thought of as a pass.
  • 10: value is -10.
  • J: value is 10.
  • Q: value is 10.
  • K: value is 99 no matter previous deck value.


All other cards have their face value

Chicago variation[edit]

How do you play the card game crazy 8 s

Chicago variation follows the standard rules but with these differences:

  • 9: value is 0 and the next player is skipped.
  • 10: value is -10 only.
  • K: value is 99 no matter previous deck value.

Hawaii variation[edit]

Hawaii variation follows the standard rules but with these differences:

  • 10: value is -10 only.
  • 5: value is -5
  • J: value is 99 no matter previous deck value.

Iceland variation[edit]

Iceland variation follows the standard rules but with these differences:

  • A: value is 1 or 14.
  • 5: value is 5 and next player is skipped.
    • Note this replaces 3 in the standard rules.
  • 7: value is 7 and order of play is reversed.
  • 9: value is 99 no matter previous deck value.
  • J: value is 11.
  • Q: value is 0 and next player cannot pickup up unless they also play Q.
    • If two Qs are played in succession, next player must play two cards.
    • If three Qs are played in succession, next player must play three cards.
    • If four Qs are played in succession, next player must play four cards!
  • K: value is 0.

Michigan variation[edit]

Any time a player gets three of kind, he can lay it down, call out and all the other players have to fold a corner of the dollar bill. The hand is ended and the next one is dealt. Also, when one player cannot play because the score is 99, he drops out and play continues with the remaining players.

Should a player run out of cards completely due to forgetting to draw, that player loses the hand the next time they would have to play a card.

Taiwan variation[edit]

Taiwan variation follows the standard rules but with these differences:

At the start of the game, 5 cards are dealt to each player.

  • Spade A: set value to 0.
  • 5: choose a player to play next turn.
  • 9: value is 9.
  • J: pass.
  • Q: value is +20 or -20.
  • K: set value to 99.

Strategy[edit]

During each round of the game, the running total will eventually climb to 99, and once it has, it is not likely to decrease very much before someone is unable to play. The game's strategy, therefore, revolves around cultivating a hand that can survive for as long as possible once ninety-nine is reached. This consists of saving 10s, 4s, 9s, and kings while playing cards of large value. Another strategy is to raise the total to 99 early by use of the required card (usually a 9 or King depending on house rules) in the hopes of catching another player unprepared.

Strategy and rationale for keeping cards of various values ('the long game' where 99 is reached slowly)

  • Least valuable: 5, 6, 7, 8 have no long-term value
  • Worth considering: Ace, 2, 3, can be used effectively when the score is in the high 90s. The Ace potential value of 11 is almost never of strategic value.
  • Most underrated: Jack and Queen. If someone plays a 10 (minus 10) against a 99, these will push it right back to 99
  • Overrated: King only buys you one extra turn, hardly better than a 9 at end-of-game play. If you are forced to play a high-value card, prefer to throw out a King in favor of keeping a 4 or 10 in reserve.
  • Most valuable: 4. Playing 4 (reversal) when the score is 99 buys you the most number of turns until you have to confront the 99 score

Strategy for the bold move ('the short game' where you play a 99 value card on the first hand)

  • If you have a 99 value card and two other high-value cards (4, 10, King) then you already have the 'best' possible hand and waiting to play the 99 value card is no point.

Commercial Versions[edit]

Gamewright Games publishes a commercial version of Ninety-Nine called 'Zeus On The Loose' with a purpose-built deck which has suitless cards numbered from 1 through 10. Cards depicting Greek deities have special functions, e.g. playing Poseidon subtracts 10 from the current count. This version also introduces a Zeus token which can be 'stolen' under certain circumstances. The person holding Zeus at the end of a round wins that round; the action that ends the round can cause the player performing that action to steal Zeus and win the round. The first player to win four rounds wins the game.

The Mattel game Boom-O is a bomb-themed variant of Ninety-Nine. Players must keep the running countdown timer at 60 seconds or fewer in order to guard their bomb tokens from 'exploding'.

See also[edit]

References[edit]

  1. ^Oxford Dictionary Of Card Games, David Parlett pg. 173 Oxford University Press (1996) ISBN0-19-869173-4

External links[edit]

  • Game rules at worksheets.site
  • Game rules at www.barmester.com
  • Example of Ninety nine game programming on Casio fx-860Pvc at casio.ledudu.com
  • Zeus on the Loose at boardgamegeek.com
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