Resident Evil 4 Ps2 Game Cheat Codes

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Walkthrough

CHAPTER 3 :: PART 1

There's nothing to worry about in this first area. Run around the merchant's hut to collect a bunch of items (watch out for the snake in the one of the boxes—kill it to get an egg). Talk with the merchant if you'd like, and definitely consider buying the new larger attach¿ case. When you're done in the area, head up the stairs and continue to the next area.

Just around the first corner in the new area is a large crate with a box of ammo on top. Grab the ammo and equip your rifle to take aim at the ledge ahead. There are two not-zombies to snipe down, both garbed in blue. When they're dead, head forward and run up the stairs to the right. Once you reach the top of the stairs, a cutscene shows a follower of Saddler readying a large catapult, and it's firing your way! Wait for the first two catapult shots to land nearby, and lead Ashley across the courtyard, taking the first left turn you see to get some extra items.


When you've got the items from the room with the cannon, backtrack a bit to the main courtyard where you were just being bombarded with catapult shots. To the left (west) is a set of stairs that leads upwards, and from the very base of the stairs you can look upwards to snipe down another enemy. With this enemy dead, you'll have one less catapult to worry about—but you're definitely not out of the water yet.

At the top of the stairs, turn right to face south. You can spot another enemy manning a catapult, so snipe him down now to eliminate the threat. Climb to the top of the stairs and tell Ashley to wait in the northeast corner of the courtyard while you snipe out another enemy to the southwest. Soon, three enemies will storm the area you're at—one from the south and two from the stairs you just climbed—in an attempt to steal away Ashley. Pick 'em off with your pistol before crossing the bridge to the south and sniping the catapulting enemy to the north.

There are some items in the nearby shed. Grab 'em, and leave Ashley here for the time being. Cross the bridge to the east to head towards a circular platform and you'll start taking catapult fire from another enemy to the north. Once across the bridge, take cover in the small hut to the east and use your rifle to snipe the enemy on the rooftop ahead. When the coast is clear, activate the nearby lever to raise the cannon, and then fire the cannon to blast open the doorway in the courtyard to the north. Head through the doorway to continue to the next area.

As you enter the small room, grab the nearby items and pull the Platinum Sword from the north wall. Leave Ashley in this corner of the room as you start heading up the stairs in the center. Three enemies in the upper room will be alerted to your position and will start to attack, though you can head back down the stairs and pick them off as they come towards you. When those three are dead, call Ashley back to you before heading back up the stairs.

Right away, lead Ashley to the southwest corner of the room. After a set amount of time, a large group of not-zombie enemies will enter the area through the downstairs door and come rushing towards you from up the stairs. Keep Ashley behind you while you pick off the enemies at the top of the stairs. The enemies usually come in two groups, so hold your ground until you're sure no one is left—when the not-zombies stop attacking, head to the top of the stairs and snipe down the leader that's at the base of the staircase.

On the second floor of this area is a Gold Sword embedded in the wall. Take it, and in its place you need to put the Platinum Sword. With that done, head downstairs and put the Gold Sword in the place where the Platinum Sword was, opening a doorway on the second floor that leads to the next area.

After talking to Luis again, enter the courtyard ahead and you'll see that the gateway to the north is locked. Leave Ashley near the gateway and open up the door to the west. As you step into the next room, you'll hear the cries of some not-zombies as they open up a doorway ahead and start coming at you. Back away from the door and let them file in towards you, popping them off to prevent them from getting to Ashley. When the first four are dead, enter the room from which they came.

Once through the first door, turn right to see an explosive barrel at the end of the hall. Through the doorway is a small room with two more not-zombies to take care of. Once they're dead, call Ashley back to you and leave her in that room. With those two not-zombies dead, another not-zombie will appear to the south, waiting on an upper balcony with a crossbow. If you exit the room through the door to the northeast, you can use your rifle to snipe the enemy from the hallway (he shouldn't be able to see you).

With the crossbow wielding enemy dead, approach the archway ahead, but don't run down the stairs right away. Just around the corner are two more not-zombies to worry about, and they've both got large wooden shields. You can snipe one of them dead from the top of the stairs, though you'll have to take down the second the good old fashioned way (shoot around the shield). When both are dead, call Ashley back to you and enter the next doorway.

Inside this room are a few items (including a green herb), along with the Castle Gate Key in a small chest. Once you grab the key, a number of enemies storm in the room through the doorway you used to enter. You can take out a few by exploding the barrel near the door, and don't be afraid to use your shotgun to take out groups of enemies if they get too close. You'll have to fend off enemies from two directions, though if you can knock one entire group down you should run by their bodies before they get back up to try and keep all of the enemies on one side of you. When the coast is clear, head to the north castle gate in the previous courtyard and use the new key to open it up.

There are no enemies to worry about for the time being, so just run up the hall to the north. As you approach the nearby savepoint, a wall comes up in front of you, blocking access to the hall further north. For now, head through the doorway to the northeast.

Again, there are no not-zombies to worry about for now. Run east down the hall and turn north at the bend to enter a room with two statues breathing fire, forming an impenetrable wall. On the wall to the east is a painting with the Prison Key. Grab the key and take it back to the previous room. Open up the prison to the north and leave Ashley on the south side of the door as you head down the eerie stairway.

On the east end of the prison is a cell with a single captive inside. Open up the door and step inside the cell to awaken the captive, and immediately turn around and run out of the cell. The masked enemy is entirely blind, though his hearing is pretty accute, letting him follow you around the room. Run around the pillar in the center of the room and you can avoid all of his attacks pretty easily. Every once in a while, he'll charge at you with his claws—if you dodge him, he'll continue running straight into the nearest wall before digging his claw into the brick. When he's stuck like this and exposing his back, take aim with your pistol to shoot the parasite that's visible on his back. The enemy will writhe in pain as he turns around to try and find you again. After he's done writhing, the masked enemy will often stop with his back to you again—take advantage of his vulnerability and pop him in the parasite again.


Continue leading him around the room until he smashes his claws into the walls (even if you don't see him, you'll be able to hear the sound of metal against brick when he leaves himself vulerable). You can even hit the bells on either side of the room (north and south) to lure the enemy straight towards them, though they'll become destroyed once he strikes them with his claws. Once he's defeated, throw the switch in his cell to extinguish the flames of the statues in the previous room.

Call Ashley down to you and start making your way up the stairs. As you reach the top, keep Ashley behind you while you take out the not-zombies to the east that come at you from the hall. With them dead, leave Ashley behind as you carefully approach the eastern hall—just around the corern, beyond the horse statues, are three not-zombies, and one of them's got dynamite. Lure the one enemy into blowing himself up by showing your face to him and quickly ducking behind the archway. With him dead, you can safely poke your head out to snipe the two crossbow wielding enemies that are hiding behind the statues.

With those three dead, cautiously approach the next doorway beyond the statues. Just through the door and to the left are two more not-zombies, and one of them has dynamite. With those two taken care of, you can head thorugh the door to the north and enter the next area.

As soon as you enter the next hall, a huge line of enemies starts marching towards you from ahead. Quickly run to either the left or right corner of the room to take position, and start picking off enemies as they get close. Don't be afraid to use your shotgun, and don't hesitate about running elsewhere (with Ashley right behind you) to reposition yourself. As you fight off the foes, more will pour in through the sides of the room. Stay mobile, and they shouldn't be too much of a problem since none of them have any long range attacks.

When you think you've got the upper area clear, start heading north while watching out for any stragglers that might still be in the lower area to the north. When the room is clear, head through the door to the north to enter a new room with a quick puzzle. Bring Ashley over to one of the yellow floor switches and tell her to wait while you go to step on the second yellow floor switch. With both depressed, a lever will appear in the hall to the south (along with more enemies).

Exit the room with Ashley and head up the stairs to reach the main level of the hall. There are enemies all over the place to deal with, so repeat what you did earlier to clear the room. When the coast is clear, operate the handle in the middle of the hall to drop down a bridge that lets you reach the upper level of the hall.

There are a few items to grab in this upper area, including some extra ammo that you'll definitely want in just a second. Reload all of your weapons before you take Ashley over to either the east or west walls. Ashley can piggyback, letting her reach the top level with two more handles to turn. While she's turning them, you'll have to fend off enemies as they slowly march towards her—equip your rifle and start sniping.

Resident Evil 4 Ps2 Game Cheat Codes

Of course, you can't just sit back and snipe without retaliation. Enemies will approach you as well, forcing you to switch to the shotgun and pistol for close range combat. Keep holding off the enemies while Ashley turns both handles, and when she's done you need to quickly run over to her and catch her as she jumps. You don't have to worry about killing all of the enemies in the area—just lead Ashley over the bridge (you have to jump from platform to platform) and through the doorway to the next area.

There's nothing to worry about in this room. There's a save station and a merchant on the far end of the room, along with some free items. Unique to this area is the shooting gallery mini-game in the northwest corner. Here you can practice your aiming and earn some bonus items. Everything about the mini-game is explained in the manual on the merchant's desk.

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When you're done with the mini-game, exit the room and head north through the hall to complete the level.